Fuse Panic privacy policy
What information Fuse Panic, a mobile game by Intgreat, uses, why, and the choices you have.
Last updated: 28 October 2026
This policy explains what information the mobile game Fuse Panic (Android package com.intgreat.fusepanic, “the game”) collects, why, and what choices you have. Fuse Panic is published by Intgreat S.A.R.L (“Intgreat Solutions”, “we”, “us”), Mat’haf Building, 5th floor, Al Mat’haf, near Hotel Dieu church, Ashrafieh 23/1001, Beirut, Lebanon. Contact: developer@intgreatsolutions.com.
The published version of this policy is at https://intgreatsolutions.com/games/fuse-panic/privacy/. An Arabic version is at https://intgreatsolutions.com/ar/games/fuse-panic/privacy/. The Terms of Use also apply when you play.
1. Summary
- You don’t need an account to play, and we never ask for your name, email, contacts, photos or precise location.
- Your progress is saved on your phone. If you sign in to Google Play Games, your achievements and Daily Bomb Run scores are also sent to it.
- The game shows ads through Google AdMob. In the EEA, the UK and Switzerland, you are asked for consent before ads load, and you can change your choice at any time in Settings.
- The game sends gameplay statistics to Google Analytics for Firebase only after the consent step allows it.
- Purchases, if offered, are handled entirely by Google Play. We never see your payment details.
- Fuse Panic is meant for players 13 and older and is not directed at children.
2. Information stored on your device
The game keeps a save file on your phone with your progress (stages, stars, coins, gems, tools, skins, settings, purchases you own) and a random install identifier. That identifier is used to keep remote settings and A/B tests consistent for your install, and it is not linked to your identity. The game also keeps a local log of game events, which stays on the phone unless you choose to send it to us. Uninstalling the game, or using Settings > Reset progress, deletes this data from your phone.
3. Advertising (Google AdMob)
The game shows rewarded ads, which you choose to watch for an in-game reward, and interstitial ads between stages. They are provided by Google AdMob, a service of Google LLC / Google Ireland Limited. To serve, measure and protect ads, the AdMob SDK may collect and share with Google and its advertising partners:
- your device’s advertising ID and app set ID;
- your IP address and the approximate location derived from it;
- device and app information (model, OS version, language, app version);
- ad interactions (which ads were shown or tapped);
- crash and performance diagnostics of the ads SDK.
Consent (EEA, UK and Switzerland). Before any ad is requested, the game shows Google’s consent form (the User Messaging Platform, which supports the IAB Transparency and Consent Framework). It lets you accept or refuse personalized ads and the related data uses. If you refuse, you may still see non-personalized or limited ads. You can reopen the form at any time from Settings > Privacy & ad choices. Where US state privacy laws apply, a US states message may let you opt out of the sale or sharing of personal information.
Your advertising ID. You can reset your advertising ID or delete it (Android Settings > Privacy > Ads, or Google > Ads), which stops personalized ads based on it.
Learn more: How Google uses information from sites or apps that use its services and the Google Privacy Policy.
4. Analytics (Google Analytics for Firebase)
To understand how the game is played and to improve its difficulty, rewards and stability, the game sends gameplay events to Google Analytics for Firebase. Examples are a stage started or ended (with score, stars and time), a tutorial step, an ad watched, a purchase made, or a game error report (the technical message and where it happened in the game code). With these events Firebase receives a Firebase app instance ID and basic device information, such as model, OS version, language, country derived from the IP address, and app version.
Analytics collection starts switched off, with every Google consent signal set to “denied”. It only turns on once the consent step allows it: everywhere consent isn’t required, or, in the EEA, UK and Switzerland, when your choices in the consent form allow storage and analytics. It follows any later change you make in Settings > Privacy & ad choices. Firebase keeps analytics data for up to 14 months.
Learn more: Firebase privacy and security.
5. Purchases (Google Play Billing)
If the game offers in-app purchases (Remove Ads, Starter Pack, gem packs and similar), they are processed by Google Play under the Google Play Terms of Service. We receive only what is needed to deliver your item: the product ID, an order or purchase token, and the purchase status. We never receive your card or bank details. Owned items are recorded in your save, so they can be restored with Settings > Restore purchases.
6. Google Play Games
If you sign in to Google Play Games, the game uses it for achievements and the Daily Bomb Run leaderboard (your daily run scores). The game does not keep a cloud copy of your progress. Google shares your Play Games player ID and profile name with the game for these features. Sign-in is optional, and the game plays fully without it. Your Play Games data is governed by the Google Privacy Policy, and you can manage or delete it in the Play Games app or at https://myaccount.google.com.
7. Remote settings
When it starts, the game downloads a small settings file (balance values and A/B test settings) from our website, https://intgreatsolutions.com/. The request sends no personal information beyond what any web request includes (your IP address and basic device and network headers). Our website’s hosting provider may keep short-lived server logs of these requests for security and operation.
8. Notifications
Reminders are optional and off until you turn them on: at most one a day (a streak reminder, or your free chest being ready), never at night. They are local notifications scheduled on your phone, and nothing is sent to a server. On Android 13 and later they appear only if you allow notifications, and you can turn them off in Settings or in Android’s app settings.
9. Children
Fuse Panic is intended for players aged 13 and older and is not directed at children under 13. We do not knowingly collect personal information from children under 13. If you believe a child has used the game and data about them was collected, contact us and we will help delete it.
10. Your choices and rights
- Ads and analytics consent: Settings > Privacy & ad choices (in regions where consent is required).
- Advertising ID: reset or delete it in Android settings.
- Local data: Settings > Reset progress, or uninstall the game.
- Play Games: sign out of Play Games, or delete the game’s data (achievements, leaderboard scores) in the Play Games app.
- Access, correction and deletion requests: email developer@intgreatsolutions.com. Firebase data is tied to a random app instance ID, not to your name, so include the approximate date you played. We will delete what we can identify, or explain why we can’t. Depending on where you live (for example under the GDPR, the UK GDPR or US state laws), you may also have the right to object, to restrict processing, to data portability and to complain to your local data protection authority.
Legal bases (EEA and UK): your consent for personalized ads and analytics, and our legitimate interest in providing, securing and improving the game (for example error reports and fraud prevention in ads). Data may be processed by Google outside your country, under Google’s standard contractual clauses.
11. Security and retention
All data the game sends travels over encrypted connections (HTTPS). We keep no servers of our own with player data. What Google keeps is governed by its policies and retention settings (for Firebase Analytics, up to 14 months).
12. Changes to this policy
If this policy changes, we will update the date at the top and publish the new version at the address above. Significant changes will also be announced in the game’s release notes. If the English and Arabic versions differ, the English version prevails, to the extent the law allows.
13. Contact
Intgreat S.A.R.L (Intgreat Solutions), Mat’haf Building, 5th floor, Al Mat’haf, near Hotel Dieu church, Ashrafieh 23/1001, Beirut, Lebanon, developer@intgreatsolutions.com